Experience of Playing of Video Games

Name

Professor

Course

Date

Experience of Playing of Video Games

Video games are a vital leisure activity mainly for boys. The current rate of technology growth and the interface built around software and computer programs have initiated s new dimensions to entertainment though video games. Today, there are more than a million video games that are integrated through computer-based programs and even on smart phones. I have been a huge fan of video games where I started playing at the age of 8 years. Over the years, video games have played a key role in entertainment where I have been able to navigate through different levels. One of the most entertaining video games that I enjoyed at the age of ten was “Temple Run” that I used to play using my mother’s phone. Through the years, I have watched technology and the interface of video games grow as they become more complex, demanding as well as entertaining. To better understand the value of video games, it is good to look at how the industry has changed over time.

As a beginner in video games at the age of eight, I only interacted on the phone interface where it was still entertaining. Towards the age of ten I was able to use my father’s computer where I started learning the core basics in a computer-integrated online games. One of the limitations I had is that I did not have a strong internet connection at home and this means I had to download video games at night when it was more convenient and faster. I also had colleagues and neighbours where we would compete in various games like virtual football and soccer with the winner earning gifts and even money. The computer games began with a 2D interface that was not so much interesting to use mainly on the computer. One of the key aspects of the 2D and 3D interfaces is they allow the player to navigate with ease and this makes the computer games more interesting (Adachi et al., 205). The shift from computer to personalized interfaces like in mobile phones was one of the key aspects of video gaming that gained speed from 2011. One of the most fascinating things about video games is that one can’t separate emotion from action; they are part of the same flow of events, one leading into the other.

Through my years of interacting with computer video games I have learn a lot and also enjoyed the speed through which technology is revolutionizing the industry. The experience has not only been rooted to the interaction and online competetions but the personal navigation through different interfaces. The mobile video games have become a dominant interface where players can compete online from remote locations (Lynch et al., 301). For example, the virtual sports games on the virtual generated interfaces provide a multiplayer interface where a dozen players can play virtually and compete from different locations. I am personally a fan of war games with a wide range of games that have engineered war-like interfaces where I able to compete a take missions with different players. These computer and phone supported video games are some of the most interesting because they have adopted a virtual reality environment that makes most plyers take control of the game flow (Oliver et al., 7). These are just soe of the advancements that are in the changes that I have experienced in the growing industry of video games that is steadily advancing with the upcoming technology.

The other dimension is the mobile multiplayer game where players play together or against each other using their mobile phones on a public display (Oliver et al., 12). I have interacted at this level where I found it entertaining and more advanced than the 2D interfaces. Over the years, the video games have evolved as the technology takes shape and this has eve ushered in virtual games that players can participate in online competition. Some of the pro-players have even mastered the various tricks that they capitalize on when navigating the whole field of online video games (Adachi et al., 202). My personal experience has grown with time and this gives me more exposure in the whole arena of personalized virtual video games. I have come to appreciate the fact that video games have not only changed my perception about the world of entertainment but improved my computer interaction and learning.

Today, the various virtual games and online interfaces have given me a new outlook into where the world is headed in terms of video games thus creating a new dimension into what and how the video games can improve my life. The shift from personal to multilevel competition has given the field of vide games a new shift that is adding taste and new dimension to gaming. For example, the players may not know each other and may not even know who of the people sharing the room with them are currently participating. In such a game, players can enter and leave at any time. These changes and increased technological inputs have allowed me to take a new look into the video gaming and also increased my appetite towards video games.

Works Cited

Adachi, Paul JC, and Teena Willoughby. “The link between playing video games and positive youth outcomes.” Child Development Perspectives 11.3 (2017): 202-206.

Lynch, Teresa, and Nicole Martins. “Nothing to fear? An analysis of college students’ fear experiences with video games.” Journal of Broadcasting & Electronic Media 59.2 (2015): 298-317.

Oliver, Mary Beth, et al. “Video games as meaningful entertainment experiences.” Psychology of Popular Media Culture 5.4 (2016): 390.

.